Monday, January 20, 2014

Doctor Who Season Three: Sea changes

While most of season two still exists in video form, the opposite is true of the third. From here onto the end of William Hartnell’s reign (which includes the first two serials of season four) only The Ark, the Gunfighters and the War Machines are complete.

Galaxy 4

I guess this is pretty sophisticated for its time, apart from the rampant sexism that is. The Doctor and crew land on a dying planet. Two spaceships have crashed. In one, there is a bunch of beautiful ladies. In the other: hideous alien creatures. In this case, it is the hideous aliens that are the good “guys,” having had their advances to aid the war-obsessed ladies rebuked. There are also cute robots called chumlies. That’s about it, really.

Mission to the Unknown

No Doctor or Tardis in this one-episode teaser for an upcoming adventure, but there are Daleks. They have a nefarious plan that we get some hints about, but we’re going to have wait four weeks before it comes into view because first…

The Myth Makers

We have to head ancient Greece and the siege of Troy. While the previous season’s mix of comedy and action in the ancient world, the Romans, worked very well, this falls flat. It’s hard to laugh when we know that at least half the cast (the Trojans) is going to end up massacred because of the Doctor’s suggestion of a giant wooden horse. We also see the end of Vicki, who stays in the ancient world, but we do pick up Katarina, who I’m sure will be around for a long time.

The Daleks’ Master Plan

OK, Katarina lasted all of four episodes (of 12; 12!) in this adventure, before ejecting herself and the man threatening our heroes out of an airlock. We also get to what appears to be a new companion – Jean Marsh’s Sara Kingdom – but she dies in the finale. Even future Brigadier actor Nicholas Courtney shows up, only to get killed of early on the adventure. The story involves the Daleks and a plan – a master one, I guess – to take over the known universe. Twelve episodes is way, way, way, way, way, way too long – six would have likely sufficed – and it is hard to listen to all the to-ing and fro-ing and stay focused. We also get the first Christmas episode of the series, which goes so badly you can understand why it was 40-some years before the program revisited the concept.


The Massacre

Amid all of season three’s silliness comes this intense and quite dark for 1960s Doctor Who adventure. The historical wheel of fortune lands in 1572 France, just in time for the titular massacre of the Protestant Huguenots. The story gives Peter Purves the one real chance he has throughout his time in the Tardis to stretch his acting chops, and it sounds (there isn’t a frame of video of this one in existence) like he takes full advantage of it. The adventure wraps up partway through episode four, giving Purves and Hartnell to have what would be an iconic moment – if we could just watch it. The Doctor has forced Steven to abandon his new friends, contending that they can’t change history. In a rage, Steven finally tells the Doctor to stuff it and, when they materialize he goes off in a huff, contending that he won’t come back. Alone, The Doctor thinks back to all of those who have joined – and left him in the last few years.

Steven does come back, and young Dodo runs into the Tardis, thinking it is a real police box, and we are off to…

The Ark

An interesting concept that falls down in execution. The multigenerational human ark concept is a well-worn one in science fiction, and it still – even to this day – has legs. This is really a pair of two-part adventures glued together by the same location a few hundred years apart. There’s an inadvertent plague in the first part (brought by Dodo, maybe her one major contribution to the series) and then there is a bit of a revolution to lead. It’s hard to not hate on this serial because of what is missing around it, however.

The Celestial Toymaker

Like half of this adventure, which includes deadly games, killer clowns and an invisible Doctor. For the first time, the Doctor travels beyond normal space into a land controlled by the Toymaker. The crew has to win… or die. There are a couple of notable parts of this episode. First, it features Michael Gough (his most-seen work was probably as Alfred in the Tim-Burton string of Batman movies), who gives an impressive, over-the-top performance a the villain; and there is very little William Hartnell.

The actor, while not as old as he appeared, was in poor health. In fact, legend has it that the reason the Doctor disappears for most of the series – apart from giving Hartnell a couple of weeks off – was that when he reappeared at the end, he would be a different actor. Hartnell chose to stay on for a few more stories, but it was clear the end was near for the first incarnation, and that the idea of regeneration was already kicking around.

The Gunfighters

First, back to the past with this infamous adventure, which has been rehabbed a bit in recent years as some kind of intentional comedy. I can see that it has a light tone, but the execution – oh the execution is extremely poor. You can sense that the show is running on fumes right now. That was reflected in chaos behind the scenes, as a new producing team was almost in place, all that it needed was some housecleaning.

The Savages

First up was Steven, who got left – in fine Doctor Who tradition – to help a people rebuild their lives after the Doctor destroys their old, despotic ways. It’s not a bad science fiction adventure, which takes a lot of cues from The Time Machine, though here the beautiful people are actually in charge.


The War Machines

And then we lose Dodo, who – in keeping with the character’s rather pointless run on the show – wanders off midway through the episode and is never seen again. On the upside, there is an improvement as Ben and Polly make the scene. These two will carry over into Patrick Troughton’s era, though they often felt like an awkward fit.

This is the first series set completely in contemporary Britain, with a computer hell-bent on taking over the world, decades before Skynet. It also marks a key transformation in the Doctor’s character. In the early days, he and the crew would have been scrambling to get out of the trouble they were in, lending a hand because it would help them get back to the Tardis. At the end of episode three, Hartnell stands defiant before a pack of War Machines, ready to defeat them with his just his brain and his guile. Saw hello to something resembling modern Doctor Who!

The Smugglers

Hartnell’s reign extended into the fourth season, and he got one final historical romp. This one manages to find a good balance between humor and adventure and danger, as our heroes get ensnared with pirates and other lowlifes in the 17th century. It’s audio only, which typically works fine in the early era of the show, as the action was limited by the very nature of the show (recorded in studio; very quickly).

The Tenth Planet

William Hartnell’s era on the show ends with the introduction of an iconic villain and by working out a way to keep the show alive for 50 years. The Cybermen make their first journey on the show, wrapped in gauze and wandering around with giant lamps on their heads. While the costuming wasn’t as intriguing as later years, the concept certainly was, as we met a race that had replaced themselves bit by bit until there wasn’t any humanity left. I’ve also always loved the sing-songy voice the Cybermen employed early on. It’s almost frightening, because you can hear that last vestiges of their original selves trying to break out through the voice box, but unable to even replicate convincing speech anymore.

Meanwhile, the sickly Doctor finally succumbs at the end of the adventure and turns into Patrick Troughton, who – with recorder in hand and absurd hat on his head – will lead the show into its second era.




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