Tuesday, October 25, 2011

Sundry

So, a confluence of deadlines left me pretty much focused on the paying side of the writing equation last week, but that has actually cleared some space for this week. So, yeah strange schedules. What am I thinking about?

There's not much on TV to hold my interest. Since I abandoned the pay cable stations once the free trial ran out, I can't watch some of the more ballyhooed shows, or even Dexter (which, to be honest, I haven't watched all that closely since the second season). Breaking Bad is done for the season. The Walking Dead is sitting on my DVR, waiting for me to get the energy to get into it again. Even the presence of Michael Emerson couldn't get me to watch more than 15 minutes of the incredibly dire Person of Interest. Everything else that's new holds almost no interest, even genre-benders like Grimm and American Horror Story.

There's a fatigue factor going on here, with so many networks and so much original programming, but from a genre standpoint (which is what attracts me to most shows, be they part of the fantastic family or in the thriller/mystery vein) much of it is pretty ordinary to bad. As someone who's followed these styles literally for my entire life (that would be 42 years), I know that there are uncharted depths that haven't even been remotely touched, but instead we get magic computers, bare twists on familiar fairy stories and third-rate "steampunk" recasts of classic stories. In other words, it looks like a long winter of Fringe watching ahead of me.

How am I filling my free time? There is that massive shelf of unread books that is slowly shrinking. I had a great time in the last week with Mark Hodder Burton & Swinburne novels, which give us a fresh twist on the whole 19th-century revisionist thing by being absolutely, barking mad.

Without going into all of the details, history has been completely fucked up in the middle of the 19th-century by a time traveler who 1) causes Queen Victoria to be assassinated, 2) sparks a genetic and technological revolution a century early and 3) completely alters the political landscape of the world. Into this madhouse steps Sir Francis Richard Burton (now the star of two different science-fiction series, as he was the main man in Philip Jose Farmer's Riverworld series) and young libertine poet, Algeron Swinburne. The unlikely pair face off against the otherworldly Spring-Heeled Jack, werewolves (yes, in London), gentleman zombies and massive automatons during the first two volumes, with a third promised for early next year.

Amid all the madness, action and gore (don't get too attached to some of the secondary characters here) is a real sense of the time and place, including the social inequities that often get shoved to the background in these stories. Oh, and the only airships present? Controlled by the (from the British perspective at least) evil Prussians. Our heroes travel by giant mutant swans.

Hey, maybe I should play some of these games. Since I am achingly slow at playing video games, I tend to be a few seasons behind on new releases. As it turns out, the one I've spent the most time with as of late is Duels of the Planeswalkers 2012, a Magic: The Gathering game that allows me to get all the turning-cards-90-degrees action that I want without having to open endless booster packs or visiting game stores looking for opponents.

In this video game version, you are given a series of preconstructed decks to battle either computer or human (via online) opponents. The mechanics work pretty well, though the interface sometimes is clunky enough to make it difficult to pull off fun combat tricks. As you win matches, you unlock additional cards for the deck, which you can then use to hone into something more fitting to your play style, or at least remove some of the weaker cards.

Sure, it would be more fun to build decks from scratch, but for the price ($10 for the main game, $5 for the expansion) you get quite a bit. I wish I had as much fun with Magic Online, the full digital version of the game, but I've had serious connectivity issues almost every time I've tried to play, making the experience frustrating. Considering I'm paying full price for these digital cards and that the online game has been around for years, I would hope that it would be smoother. (To be fair to Wizards of the Coast, they were quick to answer my complaints and resolved the situation to my satisfaction.)

On the non-digital gaming front, I picked up a copy of Games Workshop's latest stand-alone box game, Dreadfleet, and have been working through the rules. It seems to be a solid representation of naval combat (well, with a decided fantasy tinge of course), but it was the gorgeous models inside that drew me into the box. There are plenty of opportunities for painting, and even a middling one like myself should be able to get good results. I'll post some pictures once I have more of the fleet completed.




No comments:

Post a Comment